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Lean Design Analysis
Research and analysis on designing for large interactive displays and small smartwatches, highlighting their unique requirements and challenges due to size, purpose, and interaction differences.






Summary
Summary
Purpose
This project aims to paint a realistic image of user interaction with the device and decide which circumstances dictate design decisions for each type of screen.
Purpose
This project aims to paint a realistic image of user interaction with the device and decide which circumstances dictate design decisions for each type of screen.
Purpose
This project aims to paint a realistic image of user interaction with the device and decide which circumstances dictate design decisions for each type of screen.
Approach
I took a different approach to this project than I usually do. I started by writing down all the questions I could think of that form my design decisions, and afterward, I used resources online to find my answers:
studies about human behavior
innovations in tech
videos of users' interaction with a product
user reviews
Approach
I took a different approach to this project than I usually do. I started by writing down all the questions I could think of that form my design decisions, and afterward, I used resources online to find my answers:
studies about human behavior
innovations in tech
videos of users' interaction with a product
user reviews
Approach
I took a different approach to this project than I usually do. I started by writing down all the questions I could think of that form my design decisions, and afterward, I used resources online to find my answers:
studies about human behavior
innovations in tech
videos of users' interaction with a product
user reviews
1. Interactive Wall
1. Interactive Wall
1. Interactive Wall



Problems & Solutions
Challenge
How might we ensure that potential users notice our interactive display when they are passing by from a distance of 8-10 feet?
Solution
Large animated illustrations, changing their background color from grey to green to grab users' attention.
Challenge
How might we encourage users to stop, since they are purposefully headed somewhere?
Solution
Clean and simple layout makes it easy for users to get familiar with the screen. The chosen topic is accurate for everybody.
Challenge
How might we get users to interact because interactive walls can often be intimidating?
Solution
It's our natural curiosity to ask " what if..." questions. They are exciting and spike interest. Moreover, lots of people already think about these questions.
Challenge
How might we encourage users to use the Call To Action button?
Solution
This display shows how tree planting makes a difference, with graphics showing the planet greening as the slider moves.
Challenge
How might we make financial transactions on public display safe and private?
Solution
Asking for credit card details after choosing to 'plant a tree' is unsafe. Instead, a QR code lets users continue on their phones and keeps their progress if they walk away.
Challenge
How might we ensure that potential users notice our interactive display when they are passing by from a distance of 8-10 feet?
Solution
Large animated illustrations, changing their background color from grey to green to grab users' attention.
Challenge
How might we encourage users to stop, since they are purposefully headed somewhere?
Solution
Clean and simple layout makes it easy for users to get familiar with the screen. The chosen topic is accurate for everybody.
Challenge
How might we get users to interact because interactive walls can often be intimidating?
Solution
It's our natural curiosity to ask " what if..." questions. They are exciting and spike interest. Moreover, lots of people already think about these questions.
Challenge
How might we encourage users to use the Call To Action button?
Solution
This display shows how tree planting makes a difference, with graphics showing the planet greening as the slider moves.
Challenge
How might we make financial transactions on public display safe and private?
Solution
Asking for credit card details after choosing to 'plant a tree' is unsafe. Instead, a QR code lets users continue on their phones and keeps their progress if they walk away.



Screen 1
Screen 1
Screen 1



Screen 2
Screen 2
Screen 2
Incorporated solutions
I decided to design an interactive wall that may help find answers to 'what if' questions and motivate people to donate to a corresponding cause.
Incorporated solutions
I decided to design an interactive wall that may help find answers to 'what if' questions and motivate people to donate to a corresponding cause.
Incorporated solutions
I decided to design an interactive wall that may help find answers to 'what if' questions and motivate people to donate to a corresponding cause.
2. Smartwatch
2. Smartwatch
2. Smartwatch
Problems & Solutions
Challenge
How might we make information readable if users only glance at the display often while walking or running?
Solution
With the right infographic style, chart choice, and color theme, it is easy to spot the necessary information even with short interaction.
Challenge
How might we fit enough information on such a small display?
Solution
Smartwatch has to have a strong layout and a very simplistic UI. A designer should know their users and accommodate them by including the right features.
Challenge
How might we make information readable if users only glance at the display often while walking or running?
Solution
With the right infographic style, chart choice, and color theme, it is easy to spot the necessary information even with short interaction.
Challenge
How might we fit enough information on such a small display?
Solution
Smartwatch has to have a strong layout and a very simplistic UI. A designer should know their users and accommodate them by including the right features.



smartwatch
smartwatch
smartwatch
Incorporated solutions that address the problem statements
I selected to design a home screen and a "running" screen because I was fascinated with smartwatches' medical advantages and health-tracking abilities. I have included only the most crucial information on the screens, conveyed with fonts, colors, and sizes.
Incorporated solutions that address the problem statements
I selected to design a home screen and a "running" screen because I was fascinated with smartwatches' medical advantages and health-tracking abilities. I have included only the most crucial information on the screens, conveyed with fonts, colors, and sizes.
Incorporated solutions that address the problem statements
I selected to design a home screen and a "running" screen because I was fascinated with smartwatches' medical advantages and health-tracking abilities. I have included only the most crucial information on the screens, conveyed with fonts, colors, and sizes.
Reflection
Reflection
Reflection
Reflection
Designing for extremely large and very small screens poses unique challenges, primarily due to the lack of standardization. While guidelines for average-sized screens are well-defined, resources for large displays and tiny devices are sparse. The diverse use cases, from digital signage to smartwatches, complicate the search for consistent design principles.
Rapid technological advancements further complicate matters, often outpacing the creation of design resources. Large screens require clear content from various distances and intuitive interactive elements, while small screens demand minimalistic designs with prioritized functionalities.
Despite these challenges, these screen sizes offer innovative opportunities. Designers can create new user interactions and specialized interfaces by leveraging available resources and sharing insights within the community. I chose to design a home screen and a "running" screen because of my interest in smartwatches' health-tracking capabilities, focusing on conveying essential information through thoughtful font, color, and size choices.
Reflection
Designing for extremely large and very small screens poses unique challenges, primarily due to the lack of standardization. While guidelines for average-sized screens are well-defined, resources for large displays and tiny devices are sparse. The diverse use cases, from digital signage to smartwatches, complicate the search for consistent design principles.
Rapid technological advancements further complicate matters, often outpacing the creation of design resources. Large screens require clear content from various distances and intuitive interactive elements, while small screens demand minimalistic designs with prioritized functionalities.
Despite these challenges, these screen sizes offer innovative opportunities. Designers can create new user interactions and specialized interfaces by leveraging available resources and sharing insights within the community. I chose to design a home screen and a "running" screen because of my interest in smartwatches' health-tracking capabilities, focusing on conveying essential information through thoughtful font, color, and size choices.
Reflection
Designing for extremely large and very small screens poses unique challenges, primarily due to the lack of standardization. While guidelines for average-sized screens are well-defined, resources for large displays and tiny devices are sparse. The diverse use cases, from digital signage to smartwatches, complicate the search for consistent design principles.
Rapid technological advancements further complicate matters, often outpacing the creation of design resources. Large screens require clear content from various distances and intuitive interactive elements, while small screens demand minimalistic designs with prioritized functionalities.
Despite these challenges, these screen sizes offer innovative opportunities. Designers can create new user interactions and specialized interfaces by leveraging available resources and sharing insights within the community. I chose to design a home screen and a "running" screen because of my interest in smartwatches' health-tracking capabilities, focusing on conveying essential information through thoughtful font, color, and size choices.