Lean Design Analysis

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Lean Design Analysis

Research and analysis on designing for large interactive displays and small smartwatches, highlighting their unique requirements and challenges due to size, purpose, and interaction differences.

Summary

Summary

Purpose

This project aims to paint a realistic image of user interaction with the device and decide which circumstances dictate design decisions for each type of screen.

Purpose

This project aims to paint a realistic image of user interaction with the device and decide which circumstances dictate design decisions for each type of screen.

Purpose

This project aims to paint a realistic image of user interaction with the device and decide which circumstances dictate design decisions for each type of screen.

Approach

I took a different approach to this project than I usually do. I started by writing down all the questions I could think of that form my design decisions, and afterward, I used resources online to find my answers:

  • studies about human behavior

  • innovations in tech

  • videos of users' interaction with a product

  • user reviews

Approach

I took a different approach to this project than I usually do. I started by writing down all the questions I could think of that form my design decisions, and afterward, I used resources online to find my answers:

  • studies about human behavior

  • innovations in tech

  • videos of users' interaction with a product

  • user reviews

Approach

I took a different approach to this project than I usually do. I started by writing down all the questions I could think of that form my design decisions, and afterward, I used resources online to find my answers:

  • studies about human behavior

  • innovations in tech

  • videos of users' interaction with a product

  • user reviews

1. Interactive Wall

1. Interactive Wall

1. Interactive Wall

Problems & Solutions

Screen 1

Screen 1

Screen 1

Screen 2

Screen 2

Screen 2

Incorporated solutions

I decided to design an interactive wall that may help find answers to 'what if' questions and motivate people to donate to a corresponding cause.

Incorporated solutions

I decided to design an interactive wall that may help find answers to 'what if' questions and motivate people to donate to a corresponding cause.

Incorporated solutions

I decided to design an interactive wall that may help find answers to 'what if' questions and motivate people to donate to a corresponding cause.

2. Smartwatch

2. Smartwatch

2. Smartwatch

Problems & Solutions

smartwatch

smartwatch

smartwatch

Incorporated solutions that address the problem statements

I selected to design a home screen and a "running" screen because I was fascinated with smartwatches' medical advantages and health-tracking abilities. I have included only the most crucial information on the screens, conveyed with fonts, colors, and sizes.

Incorporated solutions that address the problem statements

I selected to design a home screen and a "running" screen because I was fascinated with smartwatches' medical advantages and health-tracking abilities. I have included only the most crucial information on the screens, conveyed with fonts, colors, and sizes.

Incorporated solutions that address the problem statements

I selected to design a home screen and a "running" screen because I was fascinated with smartwatches' medical advantages and health-tracking abilities. I have included only the most crucial information on the screens, conveyed with fonts, colors, and sizes.

Reflection

Reflection

Reflection

© 2019-2025 Natalya Franchi

© 2019-2025 Natalya Franchi

Reflection

Designing for extremely large and very small screens poses unique challenges, primarily due to the lack of standardization. While guidelines for average-sized screens are well-defined, resources for large displays and tiny devices are sparse. The diverse use cases, from digital signage to smartwatches, complicate the search for consistent design principles.

Rapid technological advancements further complicate matters, often outpacing the creation of design resources. Large screens require clear content from various distances and intuitive interactive elements, while small screens demand minimalistic designs with prioritized functionalities.

Despite these challenges, these screen sizes offer innovative opportunities. Designers can create new user interactions and specialized interfaces by leveraging available resources and sharing insights within the community. I chose to design a home screen and a "running" screen because of my interest in smartwatches' health-tracking capabilities, focusing on conveying essential information through thoughtful font, color, and size choices.

Reflection

Designing for extremely large and very small screens poses unique challenges, primarily due to the lack of standardization. While guidelines for average-sized screens are well-defined, resources for large displays and tiny devices are sparse. The diverse use cases, from digital signage to smartwatches, complicate the search for consistent design principles.

Rapid technological advancements further complicate matters, often outpacing the creation of design resources. Large screens require clear content from various distances and intuitive interactive elements, while small screens demand minimalistic designs with prioritized functionalities.

Despite these challenges, these screen sizes offer innovative opportunities. Designers can create new user interactions and specialized interfaces by leveraging available resources and sharing insights within the community. I chose to design a home screen and a "running" screen because of my interest in smartwatches' health-tracking capabilities, focusing on conveying essential information through thoughtful font, color, and size choices.

Reflection

Designing for extremely large and very small screens poses unique challenges, primarily due to the lack of standardization. While guidelines for average-sized screens are well-defined, resources for large displays and tiny devices are sparse. The diverse use cases, from digital signage to smartwatches, complicate the search for consistent design principles.

Rapid technological advancements further complicate matters, often outpacing the creation of design resources. Large screens require clear content from various distances and intuitive interactive elements, while small screens demand minimalistic designs with prioritized functionalities.

Despite these challenges, these screen sizes offer innovative opportunities. Designers can create new user interactions and specialized interfaces by leveraging available resources and sharing insights within the community. I chose to design a home screen and a "running" screen because of my interest in smartwatches' health-tracking capabilities, focusing on conveying essential information through thoughtful font, color, and size choices.

© 2019-2025 Natalya Franchi

© 2019-2025 Natalya Franchi